Use the following options to set what happens when you select
.- Find intersections
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Select the way Maya considers intersections:
- In 2D and 3D considers curves that intersect in the 3D viewport, or in any of the 2D views (Front, Side and Top).
- In 3D only considers curves that intersect in the 3D viewport (i.e. there is one point common to every selected curve).
- Use direction only considers curves that intersect only in the direction of your choice.
- Direction
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When Find intersection is set to Use direction, this option allows you to specify the direction.
X, Y and Z only consider curves that intersect along those axes respectively.
Active view only considers curves that intersect in the current camera view.
Free only considers curves that intersect along a custom axis you define in the Direction field below.
- Cut
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Select how the curve will be cut:
- At All Intersections cuts curves at all intersecting points of selected curves.
- Using Last Curve cuts only the last curve selected.
- Keep
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Select what portions of the curve to keep:
- Longest Segments deletes all but the longest piece of each cut curve.
- All Curve Segments keeps all curves after the cut.
- Segments with Curve Points keeps all curve segments that have curve points selected on them. If no curve points are selected for a curve, no segments are discarded.
- Use Tolerance
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You can use this option to improve the precision of the primitive’s shape.
Global tolerance uses the Positional tolerance value in the Settings part of the Preferences window ( ).
Local allows you to enter a value in the Tolerance field to override the Positional tolerance value in the Preferences window.
- Keep Original
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Keeps the original curves and creates new curves from the cut.