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USD for Maya v0.33.0 Release Notes

Release Highlights

  • Dual USD version support. USD for Maya 0.33 includes both USD 24.11 and 25.05 installations for Maya 2026.2. By default, it uses 24.11, but you can switch to 25.05 using the launch parameter "-usdVersion 0.25.5".

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  • Export animation curves for lights. We've added support for exporting light properties as animation curves in USD 24.11 and later.

  • Import animation curves for cameras and lights. You can now import camera and light properties as animation curves in USD 24.11 and later.

  • Export and import transformations as animation curves. USD 25.05 adds support for both exporting and importing transform animation curves.

What's Fixed

Translation Framework
[GitHub #4254] Fixed incorrect units for vertical aperture when using animated splines.
[GitHub #4248] Fixed an issue where some tangents were not translated correctly on export.
[GitHub #4241] Fixed incorrect tangent usage during stage creation in USD 25.05.
[GitHub #4240] Fixed incorrect rotation values when exporting splines.
[GitHub #4236] Fixed loss of transform data when objects contain transforms and Animation Curves is enabled on export.
[GitHub #4234] Fixed an issue where texture paths were not saved as relative when exporting an object with MaterialX Document.
[GitHub #4232] Fixed missing import of Xform transformations with Animation Curves.
[GitHub #4231] Fixed missing default camera attributes when using the Animation Curves option.
[GitHub #4230] Fixed a crash when a file port was promoted to the top level of a graph.
[GitHub #4229] Fixed missing export of Xform transformations with Animation Curves.
[GitHub #4228] Added support for importing the spline attribute of USD Lights.
[GitHub #4225] Added support for exporting light animation curves.
[GitHub #4217] Added missing ND_geompropvalue node during MaterialX to USD convertion.
[GitHub #4216] Added support for importing camera animation curves.
[GitHub #4214] Fixed incorrect or missing information on camera spline exporting properties.
Workflow
[GitHub #4243] Fixed Attribute Editor issues caused by material prims in Maya 2023 and 2022.
[GitHub #4211] Added support for UsdAttributeUInt (unsigned int) as a UFE type.
Render
[GitHub #4244] Moved ProxyShapeLookdevHandler to MayaUSD.
[GitHub #4227] Added support for USD DomeLight_1.
[GitHub #4222] Added internal Maya light shading to USD lights.
[GitHub #4218] Updated to use new wireframe draw modes.
Build
[GitHub #4258] Fixed a typo in a #define statement.
[GitHub #4256] Removed invalid assertion that the schema's "doc" metadata must be present.
[GitHub #4239] Updated to recognize the new default sRGB color space name.
[GitHub #4220] Future-proofed the file format usage.
[GitHub #4219] Fixed build issues with QT_DISABLE_DEPRECATED_BEFORE.
[GitHub #4201] Moved deprecated Usd ZipFile-related codesites.
[GitHub #4200] Moved deprecated Usd CreateInfo and file format codesites.
[GitHub #4199] Updated Ndr call site in test code.

For more information, visit Autodesks's official Maya USD Github community.

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