USD for Maya v0.9.0 Release Notes
USD version 0.9.0 is a new release compatible with Maya 2022. Visit the official Autodesk MayaUSD GitHub repository to obtain this version or any subsequent releases.
Highlights
This release includes the following features for Maya 2022:
- Attribute Editor Improvements including the addition of metadata on prims and stage loading/reloading on the proxyShape
- Point Instance manipulation support has been added
- Attribute editing is blocked when a stronger opinion exists (with the exception of some transform stacks in manipulation)
- Material subset binding support in VP2
- USDZ import now supports textures
- Selection by kind can now be set from the Maya menus
- EXR support in VP2
- Layer Editor stability fixes
What's Fixed
General Fixed Issues |
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USD Camera Issues. MAYA-110334 |
UFE : TufeProxyCameraShape apiType is incorrect. MAYA-109397 |
USD: loading a USD stage that includes usdSkel crashes Maya. MAYA-110410 |
USD: material subsets not working on certain files. MAYA-110409 |
UsdTransform3dSetObjectMatrix has un-implemented methods scale, rotation and translation. MAYA-110332 |
Crash in USD Layer Editor when clearing multiple layers. MAYA-110157 |
Serialization: USD Save dialog is not displayed when attempting to save after USD Export. MAYA-109983 |
Serialization: Saving a Maya file to a folder without permissions can cause data loss on anonymous proxyShape. MAYA-109976 |
No warning icon in USD Save Overwrite section. MAYA-109969 |
Root layer in USD Layer Editor doesn't update after File > Save and still shows as anonymousLayer1. MAYA-109873 |
The Save USD Options dialog comes up after a crash. MAYA-109653 |
"Center Pivot" support for UFE objects. MAYA-108919 |
When an Xformable is added to a USD Prim, the Attribute Editor doesn't update automatically. MAYA-108770 |
USD: undoing transform will not update the manipulator in certain cases. MAYA-108691 |
Unable to view EXR texture on usd stage in VP2 render delegate. MAYA-109397 |
Core:Maya only:No scroll bar of "mayaUsdProxyShapeBase" node in AE editor MAYA-106274 |
Fixed Issues from GitHub |
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[GitHub 327] VP2RenderDelegate: support per-instance data via inheritance. MAYA-109887 |
Known Limitations
The following list of limitations remains in flux as development is ongoing.
USD stage creation workflow limitations
See Create a USD stage for more information
- Switching selected object variant can cause sync issues
USD import and export workflow limitations
See USD import options and USD export options for more information
- Cameras and lights have limited support during import/export
- The round-trip workflow is currently lossy (ie. contains a loss of information from compression)
- Mesh component level control is unsupported
USD materials workflow limitations
See USD import options for more information
Duplicate Shader Nodes in the Materials dropdown of the USD File Type Specific Options Menu:
Loading the latest MayaUSD plug-in will provide the
UsdPreviewSurface
shader node. Loading a previous version of the plug-in will provide apxrUsdPreviewSurface
shader node. While both materials can import and export intrinsically to USD, loading both plugins into the same file will provide both nodes and create backward compatibility issues. The two nodes will correctly export toUsdPreviewSurface
, but importing the scene back into Maya will choose the first registered node (ie. selection is dependent on plug-in load order).- Workaround: Have only one of the two aforementioned plug-ins loaded in Maya or ensure the first loaded plug-in is the preferred selection.
USD core rendering backend HydraGL(Storm) is not fully supported in Maya (switching to Hydra render delegate from VP2 on a Maya scene can cause Maya to crash)
- Workaround: To ensure Maya's native VP2 render delegate can support the materials of a file, verify that the file's meta data inputs are importing correctly in Maya by using USD View. Generally, to achieve similar material results to an original file, convert to the original materials used on import.