This section outlines the different ways you can view UVs and select them for editing.
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Displaying and Selecting UVs
Topics in this section
- Display UVs
- Display a subset of UVs
- Display overlapping UVs
- Display UV winding order
- Display connected edges on UV shells
- Display a texture behind the UVs
- Apply the checker pattern shader to a UV mesh
- Display UV distortions
- Select UVs
- Select UV shells
- Select component loops in the UV Editor
- Select edge rings in the UV Editor
- Convert an existing UV selection to another type
Parent topic: UVs