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    Displaying and Selecting UVs

    This section outlines the different ways you can view UVs and select them for editing.

    Topics in this section
    • Display UVs
    • Display a subset of UVs
    • Display overlapping UVs
    • Display UV winding order
    • Display connected edges on UV shells
    • Display a texture behind the UVs
    • Apply the checker pattern shader to a UV mesh
    • Display UV distortions
    • Select UVs
    • Select UV shells
    • Select component loops in the UV Editor
    • Select edge rings in the UV Editor
    • Convert an existing UV selection to another type
    Parent topic: UVs

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