Use the Conform command to wrap the vertices of one object onto another. Use the following options to set what happens when you select Mesh > Conform.
- Projection
- Along Normals
- Snaps each selected component to the closest point on the live surface. In the following example, the vertices of the plane are snapped to the sphere along the plane normals.
- Closest Point
- Snaps each component to the closest point on the live surface. In the following example, the vertices of the plane are snapped to their closest point on the sphere.