The following options are available when you select Mesh Display > Material Blend Setting.
Selecting CPV Modulate on a Layered Texture disconnects CPV components from the color channels on the assigned material. As a result, this setting, as well as the Mesh Display > Color Material Channel setting are ignored.
- Overwrite
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Replaces the assigned shading material values with the CPV values.
- Add
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Adds the CPV values to the assigned material shading values depending on the Color Material Channel setting.
- Subtract
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Blends the CPV values by subtracting the CPV values from the assigned material shading values, depending on the Color Material Channel setting.
- Multiply
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Blends the CPV values by multiplying the CPV values and the assigned shading values together.
- Divide
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Blends the CPV values by dividing the assigned shading values by the CPV values.
- Average
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Blends the CPV values by first averaging the CPV values and the assigned shading values.
- Modulate2X
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Blends the CPV values by multiplying the CPV values and the assigned shading values together and then multiplies the product by 2. This is used with some gaming consoles.