Camera shots in the Camera Sequencer represent the time(s) at which a particular camera is active. They are the tool that lets you manipulate and change the timing of each shot.
Shots are represented as a set of rectangles arranged on tracks in the Sequence Editor. You define the sequence of active cameras by moving and scaling shots relative to one other. By moving, scaling, trimming shots, you can manage the ‘filming’ of your scene. See Manipulate camera shots in a sequence.
Camera shot overview

For more information on each attribute that displays on the camera shot, see Camera shot attributes.
Shot groups
When working with many shots, you can group shots together to organize and make them easier to manage. For example, you can collect alternate versions of a shot together in a single node that is displayed in the Camera Sequencer window.
- Groups are drawn in purple to distinguish them from shot nodes.
- Each group has one active shot. This active shot has its name displayed on the group node icon in the Camera Sequencer, and is the shot that is displayed during playback. (See Active shots for more information.)
- When a group is created, all shots within the group are aligned to the same start frame and track number. If you move the group, all shots within move with it.
- You can add and remove shots from a group. Empty groups are deleted.
- If the active shot has a playblast sequence associated with it, a brown underscore is drawn beneath the group.
- Groups can be muted.
Active shots
Each group has one active shot. The active shot is drawn in the scene view during playback when View Sequence Time mode is selected, specifies the audio node if one is connected to the shot, defines the length to draw the group, and provides the name drawn on the group node. When you create a group, the first shot in alphabetical order becomes the active shot by default.