USD for Maya v0.16.0 Release Notes
USD version 0.16.0 is a feature release with your installation of Maya 2023. Visit the official Autodesk MayaUSD GitHub repository to obtain this version or any subsequent releases.
Highlights
This release installer includes the following improvements:
- Compiled with USD 21.11 and MaterialX 1.38.3
- Basic interop of standard surface and preview surface via MaterialX node definitions and UsdShade is available in binaries.
- Visualization of UsdShade + MaterialX node definitions in VP2RenderDelegate is available in binaries.
- Support for AMD MaterialX Library
- Added UsdSkel CPU compute support for VP2RenderDelegate
- Added documentation for new translation framework APIs (API schema adapters and job context)
- AL_USDMaya ProxyDrawOverride/ProxyShapeSelect removal
- Performance improvements for viewport selection
- General stability fixes
What's Fixed
Fixed Issues from GitHub |
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[GitHub 1419] Prims are drawn at the origin when using the default material viewport override MAYA-110842 |
[Pixar USD Issue 1516] Crash in TS4 scene when attempting to change purpose on large groups MAYA-113682 |
[Nvidia 200777676] driver bug: Screen-space ambient occlusion artifacts when using USD instancing & VP2 MAYA-112995 |
General Fixed Issues |
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Hardware selection mode issues with point snapping to correct prim MAYA-111846 |
Point snapping generates errors MAYA-109801 |
Remove hardcoded Ufe camera name MAYA-112895 |
Ungrouping USD prims gives // Error: Failed verification: ' !propName.IsEmpty() ' MAYA-112864 |
Read only layers still have the option to "revert to file" active MAYA-112793 |
Crash when loading\unloading the mtoh plugin in DirectX mode MAYA-105659 |
USD prims are still accessible to point snapping when hidden MAYA-110028 |
duplicating Maya data that has a USD correpondent causes the USD data to be overwritten MAYA-115074 |
instanced USD objects can't be merged back from maya on certain cases MAYA-120761 |
Maya USD error and no UI elements MAYA-121112 |
marking menu push UI not available on instanceable items that are in pulled state MAYA-121269 |
Improve updateSelectionGranularity performance MAYA-111159 |
Known Limitations
The following list of limitations remains in flux as development is ongoing.
USD stage creation workflow limitations
See Create a USD stage for more information
- Switching selected object variant can cause sync issues
USD import and export workflow limitations
See USD import options and USD export options for more information
- Cameras have limited support during import/export
- The round-trip workflow is currently lossy (ie. contains a loss of information from compression)
- Mesh component level control is unsupported
- Vertex/Edge Component tags are currently unsupported
USD materials workflow limitations
See USD import options for more information
Duplicate Shader Nodes in the Materials dropdown of the USD File Type Specific Options Menu:
Loading the latest MayaUSD plug-in will provide the
UsdPreviewSurface
shader node. Loading a previous version of the plug-in will provide apxrUsdPreviewSurface
shader node. While both materials can import and export intrinsically to USD, loading both plugins into the same file will provide both nodes and create backward compatibility issues. The two nodes will correctly export toUsdPreviewSurface
, but importing the scene back into Maya will choose the first registered node (ie. selection is dependent on plug-in load order).- Workaround: Have only one of the two aforementioned plug-ins loaded in Maya or ensure the first loaded plug-in is the preferred selection.
USD core rendering backend HydraGL(Storm) is not fully supported in Maya (switching to Hydra render delegate from VP2 on a Maya scene can cause Maya to crash)
- Workaround: To ensure Maya's native VP2 render delegate can support the materials of a file, verify that the file's meta data inputs are importing correctly in Maya by using USD View. Generally, to achieve similar material results to an original file, convert to the original materials used on import.