You can use custom templates and callbacks to control attribute display and other functions.
- What's New in Maya 2026.1
- Maya 2026 Release Notes
- Maya Installation Help
- Getting Started
- Basics
- Basics
- Extended ASCII characters in node and attribute names and scene portability
- 3D coordinates
- Interface overview
- Selecting
- Viewing the Maya scene
- Create and edit objects
- Transform objects
- Nodes and attributes
- Two views of the scene: hierarchy and dependency
- Scene hierarchy
- Dependency graph
- DAG Hierarchy
- Use the Node Editor to create node networks
- Node types
- General attributes for nodes
- Matrix math in Maya
- Matrix Utility Nodes
- Math nodes
- Change an object to its parent using the parentmatrix node
- Custom attributes
- Construction history
- Static, dynamic, and extension attributes
- Creating attributes using attribute patterns
- Color Chooser
- View and edit attributes
- Attribute Editor
- Channel Box
- Change attribute values in the Attribute Editor or Channel Box
- View and edit multiple attributes on multiple nodes
- Attribute Spread Sheet
- Display nice, long or short attribute names in the Channel Box, Attribute Editor and Node Editor
- Edit completed commands (construction history)
- Set attributes using ramps
- Inline numeric calculation in multiple cells
- Lock the value of a Channel Box attribute
- Save and reuse attribute presets
- Create, edit, or delete custom attributes
- Edit the hierarchy of nodes
- View and change input and output relationships between nodes
- Change the display of nodes and attributes
- Connect nodes using the Connection Editor
- Outliner
- Hypergraph overview
- Add metadata to Maya nodes
- Change an object to its parent using the parentmatrix node
- Scene management
- Search for menus, tools, commands, or objects
- Basics Reference
- Managing Scenes, Files, and Projects
- Interoperability
- Flow-connected Capabilities
- USD for Maya
- Modeling
- Animation
- Character Animation
- Character Effects and Environment Building
- Motion Graphics
- Simulation and Effects
- Bifrost for Maya
- Lighting and Shading
- LookdevX
- Rendering
- Arnold for Maya
- Customizing Maya
- Keyboard Shortcuts
- Environment Variables
- Scripting
- Technical Documentation