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Maya and 3ds Max for indie users

Technical Support

Recent graduates, freelancers, indie game developers, hobbyists, and 3D artists now have a more affordable way to access Autodesk® Maya® and Autodesk® 3ds Max® software.

Who is eligible to subscribe?

You are eligible to subscribe if you meet the following requirements:

  • Your annual gross revenue from creative work must be less than the maximum threshold for your country.
  • You may not use the license on any project valued over USD 100,000.

In addition:

  • Only one license can be used per user or organization
  • This offer is only available on the Autodesk eStore in Canada, the United States, Mexico, Brazil, Austria, Belgium, Czech Republic, Denmark, Finland, France, Germany, Hungary, Italy, Netherlands, Norway, Poland, Portugal, Russia, Spain, Sweden, Switzerland, Turkey, United Kingdom, Australia, India, New Zealand, Singapore, Japan, Korea, Malaysia, and China.

Where can I access Maya and 3ds Max for indie users?
Maya and 3ds Max for indie users is available on the Autodesk eStore through the AREA community site.

As a subscriber of Maya and 3ds Max for indie users, do I have access to subscription benefits?
Yes, subscribers will have access to the benefits of Autodesk subscription.

Are Maya and 3ds Max for indie users a trimmed-down version of the software?
No, the indie offerings have the same features and functionality as the full software versions of 3ds Max and Maya.

Is a free trial version available for Maya and 3ds Max for indie users?
No, there is no free-trial period available for Maya or 3ds Max for indie users. However, free trial versions are available for both Maya and 3ds Max commercial products.

Are indie products available globally?
Maya and 3ds Max for indie users are only available on the Autodesk eStore in Canada, the United States, Mexico, Brazil, Austria, Belgium, Czech Republic, Denmark, Finland, France, Germany, Hungary, Italy, Netherlands, Norway, Poland, Portugal, Russia, Spain, Sweden, Switzerland, Turkey, United Kingdom, Australia, India, New Zealand, Singapore, Japan, Korea, Malaysia, and China.

Can I subscribe to indie products monthly?
No, Maya and 3ds Max for indie users are only available with an annual subscription.

How are Maya and 3ds Max for indie users different from Maya and 3ds Max for students?
Only qualified educational institutions and current students are eligible for a student license. The student license can only be used for learning, training, or research. Maya and 3ds Max indie can be used for commercial, professional, or other for-profit purposes.

I currently have Maya and 3ds Max for indie users through the pilot program. How will this affect me?
If you already subscribe to Maya and 3ds Max for indie users through the pilot program, your subscription expires at the end of the contract term. When your subscription ends, if you still meet the eligibility requirements, you can subscribe to the new indie offering.

What happens at the end of my yearly subscription to Maya or 3ds Max for indie users?
Similar to other Autodesk subscriptions, both 3ds Max and Maya for indie users will auto-renew at the end of the contract term (except for the eStores in China and India where subscriptions must be renewed manually). See Manage subscription renewals and payments for more information.

Can I use my indie license for commercial purposes?
Yes, unlike a student license, indie products are available for commercial purposes, as long as you meet the eligibility requirements.

Does my indie product include the Arnold renderer?
Yes, indie products have all of the same features and capabilities as the full version, including the integrated Arnold renderer.

What is the difference between Maya for indie users and Maya LT?
Maya for indie users is a full version of Maya and is available to any eligible user or organization. Maya LT is a trimmed-down version of Maya. Maya LT does not have eligibility requirements and does not have rendering capabilities, features for dynamics, or motion graphics tools. To see the full list of differences, see Maya vs. Maya LT.

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