FBX preferences
Set the following preferences for importing and exporting from Mudbox using the FBX format.
- Export ASCII FBX
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Export Sculpt Layer Groups as Blendshapes
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When on, every Sculpt Layer group is converted to blendshape. Sculpt layers under the same group are converted into different channels of that corresponding blendshape. For example, sculpt layers under two different groups become target shapes under two different blendshapes. Sculpt layers that are not included in any group are merged into the source shape and target shapes.
- Export cameras
- Export Curves
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When on, selected curves are saved as NURBS curves in the exported FBX file. See also Export a Mudbox model using FBX.
- Reference Textures From .mud File
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By default, when you export a Mudbox scene using FBX, a subdirectory titled <filename> .fbx-files is created to store any existing paint layers (textures).
If the Mudbox scene has been previously saved and a -files subdirectory already exists, you can reference the -files directory instead.
Turn on to export an .fbx file that references the same -files subdirectory as the .mud scene.
- Flatten Paint Layers On Export
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By default, any paint layers that exist on the exported model (including the background color) are saved as discrete textures. If the 3D application supports it, the textures usually appear as layered textures on the model's shading material.
As some 3D applications do not support multiple layered textures within a single texture channel, turning on Flatten Paint Layers On Export is recommended. This causes the paint layers to be merged into one texture per channel during export.
- Send Paint Layers On Export
- Embed Textures on Export
- Export Edge Creases
- Export Hard and Soft Edges
- Import Materials and Textures
- Import Joints
- Smooth Joint Weights
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Smooths out (blurs) the joint weighting for imported joints. A value of 0 does no smoothing, and the maximum smoothing (blur) is 100. Default is 10.
A maximum of four joints can influence a vertex on a model in Mudbox. When you import rigs where more than four joints are set to influence a vertex, only the four strongest joints are assigned for that vertex and the remaining joint influences are ignored. In some instances, the joint weighting can transition abruptly as a result.
- Import Multi-Materials