File menu
- New Scene
- Open
- Save Scene
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Saves the current scene. (See also Save or export your work.)
- Save Scene As
- Increment & Save
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Saves a version of the current file with the same name, plus an incremental value. (Hotkey: Ctrl+Alt+S)
If your file does not currently end with a period followed by digits, Mudbox adds ".0001" to the file name the first time you select Increment & Save. Each successive save, the file name changes by one digit.
For example, if the current file is MyFile.mud, the first incrementally saved file is named MyFile.0001.mud. The next file is MyFile.0002.mud, and so on.
- Send to Maya, Send to 3ds Max, Send to Softimage
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NOTE:You must have an equivalent version of the other Autodesk product for the Send to options to be available in the File menu (for example Maya 2012 with Mudbox 2012.)
Depending on the option you select, the Send to options can export items from Mudbox, start the other application, and load the file. If the other application is already running, it prompts you to save current work before importing the Mudbox file. See also Send files to Maya, 3ds Max, or Softimage.
- Send Selected as New Scene
- Update Current Scene
- Update Textures in Current Scene
- Add Selected to Current Scene
- Select Previously Sent Objects
Send Preferences
(Maya Send Preferences, 3ds Max Send Preferences, Softimage Send Preferences)
- Do not send paint layers
- Flatten paint layers in each channel before sending
- Send paint layers separately (Normal channel is always flattened)
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Exports all paint layers on a model combined into a layered shading material. The appearance of paint layers in the other application can differ from the original appearance in Mudbox based on how layer blend modes are handled by each application. Normal and displacement maps cannot be combined into a layered material, so they are collapsed into one layer within their associated channel before export. For more information on where paint layers are saved, see Compatibility across products using FBX and FBX preferences.
- Flatten sculpt layers before sending
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Only the current subdivision level is exported. Display the subdivision level you want before sending to the other application. Any sculpt layers not locked to the current subdivision level are baked into the resulting mesh during export. The current subdivision level becomes the base level for the exported mesh.
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Export sculpt layer groups on current mesh level as blendshapes
- Export Screen to PSD
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Opens the Export Screen Image to PSD window, letting you set options for capturing an image of the 3D View, and save it as a .psd file. See Export Screen Image to PSD window.
For workflow instructions and more information on the layers created in the .psd file, see Export a paint layer of the 3D View to Photoshop.
- Re-import from PSD
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Imports a .psd file saved in your image editing program that was originally exported from Mudbox using Export Screen to PSD. (See Create and edit paint layers using Photoshop.)
The Mudbox Texture layer in the .psd file is projected back onto the model in the 3D View, updating only pixels modified compared to the original capture.
- Import
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Loads a model and adds it to the 3D View. Supported file formats include: .mud, .obj, .fbx, and .ptx. (See also Import a model, Import PTEX files, Import and export.)
- Import UV
- Export Selection
- Export All Paint Layers
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Opens the Export All Paint Layers window. See also Export paint layers.
- Recent Files
- Exit