Retopologize window
To open this window, select Mesh > Retopologize > New Operation (or select a saved operation). See also Retopologize a mesh.
- Operation Name
- Output Mesh Name
- Target Base Face Count
- Face Uniformity
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Lets you influence how much face size can vary across the output mesh. Use the slider or value to indicate which is more important in your final mesh: similarly sized faces (Uniform Size), or optimal reproduction of the shape of the source mesh (Optimized).
Setting the slider closer to Optimized lets Mudbox generate a mesh with non-uniform faces, for example using larger faces to cover flat regions and smaller faces in more detailed regions. Mudbox analyzes the faces, local curvature and other features of the source mesh, then calculates the optimal face uniformity that reproduces the shape of the source mesh.
- Use Curves to Control Topology Flow
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Determines whether Mudbox uses curves drawn on the mesh to guide the retopology operation. (See Draw curves to guide retopology.)
When on, Mudbox creates edges where you have identified Hard Constraint curves, or to create the general flow of curves based on where you have identified Soft Constraint curves.
- Soft Constraint Curve Color
- Hard Constraint Curve Color
- Transfer to New Mesh
- Symmetry
(Keep this option set to Not Required if you don't need symmetry in the resulting mesh.)
- Based on Source Topology
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Produces a symmetrical result based on the existing topological symmetry of the source mesh.
This option is only available if Mudbox can detect that the source mesh has topological symmetry. If the option is unavailable for a mesh that appears symmetrical in at least one dimension, it's likely that the mesh has at least one face that straddles the center line. (See also Topological symmetry.) This is common in models created with reality capture techniques.
- Based on Axis
- Axis
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When Symmetry is set to Based on Axis, this drop-down list lets you specify the axis and the direction in which to apply symmetry. Select from the various options to indicate whether you want to copy and flip the mesh across the X-axis (left to right or right to left), the Y-axis (top to bottom or bottom to top), or the Z-axis (front to back or back to front) to achieve symmetry.
As you hover over the options, the preview plane that displays in the 3D View indicates the center of the model on the desired axis, and the green check mark shows which side of the model will be copied.
- Use Local Axis
- Transfer Sculpting/Painting