Subdivision Options
- Preserve Borders
- Preserve UV Borders
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When subdividing a mesh, Mudbox also subdivides the UVs of that mesh. This setting lets you control whether Mudbox preserves the borders of UV areas during subdivision. Preserving UV borders can be important depending on the renderer you use to render your maps.
When off, smoothing only occurs for the interior UVs in a UV shell, leaving the UV shell border edges unsmoothed.
- Preserve Hard Edges
- Crease Hard Edges
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Available only when Preserve Hard Edges is on. When on, Mudbox handles hard edges as infinite creasing edges during subdivision and creates a continuous crease, similar to hard edges with the TurboSmooth modifier in 3ds Max. This means edges are only smoothed along the edge direction, but not smoothed along the direction across the edges. Normals along the edges are changed smoothly, but normals on the left side of the edge change dramatically to normals on the right side. (The effect is to round over corners and edges.)
When off, the hard edges are fixed (meaning they are subdivided in a linear fashion and not smoothed at all, like in Maya). For new vertices inserted during subdivision, Mudbox uses linear interpolation from the original hard edges to determine the angles of new faces at corners and edges.
The following images illustrate the difference between a mesh subdivided twice with Crease Hard Edges on, and off.
- Preserve Creasing