If a shortcut entry is blank in the shortcut table it means that there is currently no shortcut assigned to the action, but it is available for reassignment. See Customize keyboard shortcuts for information on how to reassign keys for different actions.
Action |
Windows and Linux |
Mac OS X |
Results |
---|---|---|---|
Adjust brush size |
B + drag |
B + drag |
The tool cursor resizes larger and smaller as you drag. |
Show Brush Indicator | B | B | Displays the Brush tool cursor. |
Adjust brush strength |
M + drag |
M + drag |
The brush strength indicator lengthens or shortens as you drag. |
Show Brush Indicator 2 | M | M | Displays the brush strength indicator. |
Adjust color | Ctrl + M | Comman + M | Opens the Adjust Color window. |
Increase brush size in steps | ] (close bracket) | ] (close bracket) | Increases the size of the brush in increments. |
Decrease brush size in steps | [ (open bracket) | [ (open bracket) | Decreases the size of the brush in increments. |
Increase brush strength in steps | ' (apostrophe) | ' (apostrophe) | Increases the strength of the brush in increments. |
Decrease brush strength in steps | ; (semicolon) | ; (semicolon) | Decreases the strength of the brush in increments. |
Show Brush Indicator 3 | N | N | |
Select tools from left to right on the current tool tray. | 0 - 9 | 0 - 9 | Press the 0 through 9 keys to select the first 9 tools on a tool tray. For more information, see Trays. |
Reduce tool | Shift + < (lesser than) | Shift + < (lesser than) |
Decreases the resolution of the mesh as you brush. This lets you lessen the density of the mesh in areas that do not need heavy detail. See Decrease detail with the Reduce tool. |
Refine tool | Shift + > (greater than) | Shift + > (greater than) | Increases the resolution of your mesh so you can work in greater detail. See Increase detail with the Refine tool. |
Combine Meshes | + (plus) | + (plus) | Merges the selected objects into a single mesh. See Combine multiple meshes into one object. |
Separate Selection | - (minus) | - (minus) | Divides compound objects into multiple objects. See Separate meshes into multiple objects. |
Invert Function | Ctrl | Ctrl | If the current tool has an inverse function, the inverse function is applied as you sculpt or paint. |
Toggle Steady Stroke |
Switches between smoother strokes when sculpting or painting. See Steady Stroke in the Paint Tools properties. |
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Activate the Smooth or Blur tool temporarily | Shift | Shift | Temporarily smooths vertices or blurs paint, no matter which tool is active. (Releasing the Shift key reverts to the selected tool function.) |
Turn on the Smooth Values property temporarily to smooth color applied with Freeze or Mask. | Shift | Shift | Temporarily turns on Smooth Values when using Mask or Freeze. Releasing the Shift key reverts to regular Mask or Freeze. For more information, see Advanced properties. |
Toggle Steady Stroke | |||
Increase mesh tessellation | > (greater than) | > (greater than) | Activates the Refine tool, letting you add more polygons to the mesh. |
Decrease mesh tessellation | < (lesser than) | < (lesser than) | Activates the Reduce tool, letting you decrease the amount of polygons on the mesh. |
Toggle tessellation | Shift + ~ (tilde) | Shift + ~ (tilde) | Switches mesh Tesselation on and off. |
Tool Falloff (1–9) | Ctrl + 1 to Ctrl + 9 | Command + 1 to Command + 9 | Sets a falloff preset.
See Adjust Tool Falloff for more information. |
Toggle Falloff | Ctrl + \ (backslash) | Command + \ (backslash) | Toggles the tools falloff property between its current and previous setting. |
Change Max Edge Length | Click + N | Click + N | Changes the collapse threshold. |
Change Max Edge Length from Mesh | Middle-click + M | Middle-click + M | Increases the collapse threshold length. |
Marking Menu: Paint tools | Alt + click + 2 | Option + click + 2 | Opens the Paint tools marking menu. |
Marking Menu: Sculpt tools | Alt + click + 1 | Option + click + 1 | Opens the Sculpt tools marking menu. |
Marking Menu: Select/Move Tools | Alt + click + 4 | Option + click + 4 | Opens the Select/Move tools marking menu. |
Mirror X | Shift + Alt + X | Shift + Option + X | Reflects strokes for the current sculpt or paint tool across the world space X-axis. |
Mirror Y | Shift + Alt + Y | Shift + Option + Y | Reflects strokes for the current sculpt or paint tool across the world space Y-axis. |
Mirror Z | Shift + Alt + Z | Shift + Option + Z | Reflects strokes for the current sculpt or paint tool across the world space Z-axis. |
Flood action | Shift + Alt + F | Shift + Option + F | Floods the current action. |
Sample color in the 3D View | I | I | Turns on the Color Picker and changes the display mode to Flat Lighting to let you copy/sample color. |
Mirror Tangent | Shift + Alt + T | Shift + Option + T | Reflects strokes for the current sculpt or paint tool across the topological center line of a topologically symmetrical model. See also Set a topological axis. |
Mirror Off | Shift + Alt + O | Shift + Option + O | Turns off any mirror option so that sculpt or paint tool strokes are not reflected. |
Flatten to UV Space, Unflatten from UV Space | Alt + T | Option + T | Produces a flattened copy of a 3D model. The vertices on the flattened version are repositioned to match the UV texture coordinates of the original model to allow texture painting or basic UV editing. The original 3D version still exists and is temporarily invisible. Pressing Alt + T a second time deletes the unflattened version and displays the original 3D version with updated textures/UVs. |