System Events
The following system events can be monitored:
- ViewPort::FrameEvent – Triggered when a new frame is displayed on the viewport.
- ViewPort::EndRenderEvent – Triggered when rendering of an image to the screen is completed.
- Kernel::LowMemoryEvent – Triggered when memory status is critical.
- Kernel::RestoreMemoryEvent – Triggered when memory status is no longer critical.
- ViewPort::PostRenderEvent – Triggered at the end of rendering a scene to a RenderTarget.
The following example demonstrates how to monitor a low memory event.
class MyClass : public Node {
aevent lowMemoryEventReceiver;
MyClass() {
lowMemoryEventReceiver.Connect( Kernel()->LowMemoryEvent );
};
void OnEvent( const EventGate &cEvent ) {
if ( cEvent == LowMemoryEvent ) {
// free some buffers
}
}
};
