See also Using the Tonemapper filter.
- Gamma
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Controls the overall brightness of the image that appears in the 3D View. Adjusting the Gamma property can help evaluate how the model/scene appears in another environment, for example, on film or a games console.
- Luminance Max
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Compresses or expands the tonal range that appears in the 3D View by resetting the value used as a benchmark for white. Use with the Gamma property to adjust the contrast.
- Adaption Time
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Specifies the rate at which the Tonemapper refreshes the effect in the view. A higher number updates quicker than a lower number.
- Adaption Epsilon
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A bias setting for determining the priority for remapping the values in the 3D View.
- Level Count
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Specifies the amount of blur that occurs for the glare effect.
- Glare Scale
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Specifies the intensity of the glare effect in the 3D View. Negative values can create interesting color effects.
- Glare Bias
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Controls the spread of the glare effect. Increasing the bias limits the glare to highlight areas.
