When you create joints, Mudbox stores the joints in a Skeleton object, displayed in the Object List.
Select the Skeleton object to display the Skeleton properties, or select Windows > Poses and select a skeleton from the Poses window. See also Create pose presets.
- Save New Pose As
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Opens the Save Pose As window, letting you enter a name and save the current pose.
- Go to pose
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Transforms the active mesh to the saved pose.
- Update Pose
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Updates the selected pose to the current position.
- Delete Pose
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Deletes the selected pose.
- Rename Pose
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Opens the Rename Pose window, letting you enter a new name for the selected pose.