Textures
A texture (Texture) is a 2D array of pixel values like an Image. Textures can be the target of OpenGL texture operations. A texture also supports undo and redo operations.
In Mudbox, textures are confined to a 0 to 1 UV space. If an object has texture coordinates that go outside this 0-1 space, then multiple texture tiles are used to represent the texture, one tile per unit region in texture space. The Texture class represents a single texture tile, and multiple tiles are contained in a TexturePool class.
Texture Classes
These classes are for working with textures.
- Texture - Represents a texture tile inside a texture pool.
- TextureMixer - Represents a texture mixer.
- TexturePool - This is a container class for simple textures.
- EnvironmentMap - A special texture that can be used as an environment texture by using three dimensional texture lookup.