Definition tab toolbar
This toolbar provides a set of global tools for managing skeleton definitions such as saving and loading skeleton definitions to and from files, locking the current skeleton definition. It also offers tools for enabling and configuring mirror matching mode, and for applying and saving mapping templates.
Load Skeleton Definition window
Lets you select a naming template to automatically map multiple bones by name.
The Template drop-down list contains the following bone naming conventions. Select the naming template that you want to apply to the skeleton.
- HIK — Use with skeletons created using the HumanIK naming conventions.
- CAT — Use with biped skeletons created using the Character Animation Toolkit (CAT).
- Biped — Use with biped skeletons created in 3ds Max Biped.
Or select
In the Match scope pane, choose whether you want to match bones based on a prefix convention, or match only selected bones.
Save Skeleton Definition window
Lets you extract a naming template based on the bone names in the current skeleton definition.
- Template Name — Enter a name for the template. This name is added to the list of templates in the Load Skeleton Definition window.
- Example Bone — Displays the name of the first valid bone in the current character hierarchy.
- Prefix — Enter any prefix string that you want to remove from the beginning of all bone names to be added in the template. This is useful if the bone names for the current character include a standard prefix meant to identify that specific character.