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Creating surface effects using shaders

You can create various surface effects by applying shaders, textures, and setting material properties to objects and models.

The following table is about shaders that work with materials and/or textures.

WorkflowMaterial propertyTextureShaderAdditional asset
Making an object transparent and Creating transparent objectsTransparency property Flat, Lighted, and Dynamic Lighting 
Making objects reflectiveReflectivity propertySpherical Map, Sphere Map, Layered Spherical Map, Layered Sphere MapReflection 
Creating a Bump MapBump Map and Normal MapTexture or Layered TextureBump Map or custom shaderLight
Normal Map shader > To add relief with a normal mapBump Map or Normal MapTexture or Layered textureDyanmic Lighting 
Creating a 3D matte need a Texture or Layered Texture, with video or image, as Camera BackgroundMatte shader 
Applying shadows to objects Generates a Light Map. Layered Light Map, also.Live ShadowLight
 Generates a Shadow Map. Also Layered Shadow Map.Shadow MapLight
  Dynamic Lighting shaderLight

The following table is about shader workflows that stand alone:

WorkflowMaterial propertyTextureShaderAdditional asset
Applying a shader to a model  all 
Hiding the Defualt shader  Default shader 
Activating and disabling shaders  all 
Applying the Flat shader  Flat shader 
Applying the Multilevel Cartoon shader  Multilevel Cartoon shader 
Applying the Edge Cartoon shader  Edge Cartoon shader 
Creating environmental effects with shaders  Particle shader 
Increasing the size, quantity, and color of particles  Particle shader 
Drawing an object’s wireframe  Wire Frame shader 
Displaying a model’s polygons  Faceted 
Controlling a CgFX shader  CgFX shader 
Defining settings for a shader (shader manager)  Shader manager, all shaders 

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