MotionBuilder 2026.1 Release Notes
Welcome to MotionBuilder 2026.1. These release notes describe known limitations, issues, and fixes included in this release. To learn about the new features and updated workflows, see What's New in MotionBuilder 2026.1 and What's New in MotionBuilder 2026.1 SDK.
For complete MotionBuilder configuration, licensing and deployment options, see MotionBuilder Installation.
What's Fixed
General |
Character Extensions Property Reference not being saved MOBU-12303 |
Applying a Pose to a non-Control Rig object doesn't work with auto-key active MOBU-12296 |
Crash after Undo and Redo for Number of control nodes MOBU-12294 |
Crash when loading a scene with HUD MOBU-12292 |
Crash on macro relation constraint deletion MOBU-12291 |
Properties of type "Float" within an FBX file are not loaded MOBU-12129 |
Take end frame is not an integer value on new scene MOBU-12322 |
UI |
Child's indent should be right of parent's indent MOBU-12312 |
Focus issue with docked Qt tool MOBU-12290 |
Timeline take list drop down does not show all takes with multiple monitors MOBU-12289 |
Viewer |
Normals not updated on mesh with Skeleton Deformers MOBU-12328 |
Story |
Folder icon is too big MOBU-12362 |
Recording in memory causes flicker at gimbal rotation MOBU-12327 |
Crash after creating a folder track MOBU-12428 |
FCurve |
Right-click on Key button doesn't bring up the Key At Time dialog MOBU-12297 |
Render |
Picture Format is not properly reflected from the second pane MOBU-12316 |
SDK |
Remove deprecated CUDA API to prevent crashes MOBU-12293 |