Merge open triangle edges very close and mostly parallel into one common, closed edge
Corners and edges of adjacent triangles are merged. If the corner of two adjacent triangles are not in the exact same location, the corners are moved together, which can slightly distort the shape of the part.
This command is only available in the context view, by using the script action, or through the context menu.
- In the context view, switch to the Actions tab.
- Choose
Stitch Triangles.
- Specify the
tolerance which defines the maximum distance corners may be moved.
Note: The tolerance cannot be exactly zero.
- If at least two triangles are selected, you can enable Selected Triangles only to only apply the stitching operation to the selected triangles. If disabled, the operation is applied to all triangles.
- Enable the Ignore Orientation check box to connect triangles with opposing normals. Note that this may generate invalid meshes.
- Specify the
tolerance which defines the maximum distance corners may be moved.
- Click OK to execute stitching based on your settings.