Every viewport has a vantage point, tilt, aim, and a field of view on the WCS. This is summed up in one transform, the viewport's view transform. This transform converts world coordinate geometry into view coordinate geometry where the viewport's view is down its Z-axis looking toward more negative values of Z. Eye coordinates do not contain the perspective transform.
- Customization and Administration Guides
- DXF Reference
- AutoLISP and DCL
- ActiveX and VBA
- ObjectARX and Managed .NET
- ObjectARX: Developer's Guide
- ObjectARX Introductory Concepts
- Basic Interaction with AutoCAD
- Custom Objects
- Advanced Topics
- ObjectARX Graphics, Geometry, and Boundary Representation Libraries
- Using COM for ObjectARX Development
- ObjectARX: Reference Guide
- ObjectARX: Managed .NET Developer's Guide
- ObjectARX: Managed .NET Reference Guide
- ObjectARX: Interoperability Guide
- ObjectARX: Migration Guide
- ObjectARX: Release Notes
- ObjectARX: Developer's Guide
- JavaScript
- AutoCAD Core Console