C++
virtual AcGeMatrix3d projectionMatrix() const = 0;
Description
Returns the projection matrix used to transform from view space to normalized device space.
Warning
Do not use projectionMatrix()when the view is in the interactive state.
virtual AcGeMatrix3d projectionMatrix() const = 0;
Returns the projection matrix used to transform from view space to normalized device space.
Do not use projectionMatrix()when the view is in the interactive state.