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AcGeEntity3d::rotateBy

C++

GE_DLLEXPIMPORT AcGeEntity3d& rotateBy(
    double angle, 
    const AcGeVector3d& vec, 
    const AcGePoint3d& wrtPoint = AcGePoint3d::kOrigin
);

Description

Rotates the entity by the input angle about the line defined by the input point and vector.

Parameters

Parameters Description
angle Input angle of rotation
vec Input vector about which entity is to be rotated
wrtPoint Input point about which to rotate

Links

AcGeEntity3d

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