C++
GE_DLLEXPIMPORT AcGeEntity3d& rotateBy( double angle, const AcGeVector3d& vec, const AcGePoint3d& wrtPoint = AcGePoint3d::kOrigin );
Description
Rotates the entity by the input angle about the line defined by the input point and vector.
Parameters
Parameters | Description |
---|---|
angle | Input angle of rotation |
vec | Input vector about which entity is to be rotated |
wrtPoint | Input point about which to rotate |