Share Email Facebook Twitter LinkedIn Quick StartClick the cards below to access an assortment of quick start videos. Introduction This video series is designed to give the new VRED users a successful start up experience (using the simple user interface). Let's get started with a tour of the VRED interface. Onboarding Learn about the Home dialog, which contains an assortment of useful links for new and returning users and the various ways to access it. Opening and Manipulating a Model Learn about how to open, optimize, and manipulate a model in VRED. User Interface Learn how to dock modules, customize your workspace, navigate, select and transform objects, view isolated content, and reduce display quality while working. Data Preparation Learn how to customize settings and open, save, export, and reimport files. For geometry data prep, find videos on flushing transforms, correcting surface normals, and separating, merging, and splitting geometry. Interactions Learn to run sequences for presentations, load Python commands, annotate content, use clipping planes and measurement tools, and analyze surfaces. See how to activate your own internal webserver to communicate with VRED. Materials and Environments Get started with an overview of the editor, the various material types, and settings, as well as how to assign materials, color correct, transform, and change environments. Materials Get a high-level overview of the Material Editor and working with materials in VRED. Environments, Ambient Occlusion, and Rendering Learn about environments, ambient occlusion, and rendering in VRED. Cameras Get an introduction to the camera settings, viewpoints, camera rotation, as well as using the fog and image processing effects, such as vignette, glow, and glare, in a scene. Lighting Learn about the Light Editor, its standard lights, as well as area and object lights, and using HDR Light Studio when raytracing in VRED. Animation Get animation basics, like copying and pasting animation, keyframes, using the timeline, importing joints, working with clips and the Clip Maker, the Curve Editor, and more. Rendering Find information on rendering, the visualization modes, stereoscoptic rendering modes, lens flares, and raytracing. Variant Sets and Switches Overview Get the basics on touch sensors, geometry, viewpoints, animation, and material variants, variant sets, and switches. Collaboration For groups and VR users, see how to collaborate, present, and communicate in collaborative settings. Peruse through VR and VR plugin examples. Pages in this section Introduction Onboarding Opening and Manipulating a Model User Interface Data Preparation Interactions Materials and Environments Materials Environments, Ambient Occlusion, and Rendering Cameras Lighting Animation Rendering Variant Sets and Switches Overview Collaboration