Materials and Textures
VRED supports, an assortment of materials, including layered, Multi Pass, X-ray, and Substance SBSARs. For VRED Pro users, there is support for X-Rite BTF Materials, X-Rite AxF Materials, MaterialX and MDL, and Color Science - BRDF Materials.
For videos on the Material Editor, as well as the different material types and settings, visit Materials and Environments.
For explaining different material types, see Materials Reference
For introducing VRED materials and providing feature overviews, see the following:
- For working with AxF, see the following:
- For how to work with substances, see the following:
- Working with Substances in VRED
- Substance Attributes
- Substance Environments
- Substance Web Shop
For how to work with a shadow plane, see Working with Bake Light and Shadows
For explaining the concept of Scenegraph material groups, material switches, multipass- and layered materials, see the following:
- For working and stacking decals, see the following:
- Creating a Decal
- Texture Drag and Drop > Add Decal
- For showing material assignment shortcuts, LMB, MMB, RMB, M+LMB, and M+RMB, see the following:
- Mouse Button Interactions
- Keyboard Shortcuts
- Material Editor > Keyboard Shortcuts
- For incandescence material setup (Lights), see the following:
For creating assets from materials and working with assets, see Working with the Assets and the Asset Manager
For working with Rounded Edges, see General Truelight Material Settings > Rounded Edges