Measured Materials
VRED supports the use of measured materials. Measured materials contain internal surface reflection information that considers reflection behavior from different viewing angles, ensuring photo-realistic illustration within the render view. Create this through the X-Rite Measured material.
For a video on measured materials in VRED, see Measured.
Measured Material
These options are for color correction.
Exposure
Controls the intensity of the material colors. The default value 1.0 keeps colors unchanged.
Hue Shift
Shifts material colors uniformly through the hue color range. The default value 0.0 keeps colors unchanged.
Contrast
Shifts the material's light and dark color values. Higher values create brighter highlights and darker shadows. The default value 1.0 keeps colors unchanged.
Saturation
Changes the material's color saturation. Higher values produce vivid colors. Lower values produce dull grayer colors. The default value 1.0 keeps colors unchanged.
Texture
These options controls how the BTF Material is applied to the object.
Mapping Type
Sets how the texture is mapped onto your geometry. Either UV coordinates or Triplanar projection mode can be selected.
By selecting the UV coordinates mode, the parameters for Repeat UV can be used to place the measured data.
Using the Triplanar Texture Mode, triplanar texture coordinates are generated to place the measured data. The following options are available:
Edge Blend - Only available with a curved Blend Mode. Sets the range for overlapping areas of the triplanar projection.
Blend Mode - Changes the blending between the different sides for triplanar texture mapping. Choose between Linear and Curved.
Texture Size - Defines the textures size in U and V. Enter the width and height of the texture in millimeters. Adjust the texture size to proportionately fit the applied object.
Uniform Repeat - Fills the same value into all X/Y/Z Repeat UV fields by synchronizing the repetition value for all projection axes.
X Repeat UV, Y/UV, Z/UV - Set the repetition value of the U and V axis for each projection direction.
X/Y/Z Rotate - Sets the projection orientation.
For further information on the Incandescence, Transparency, Raytracing, Rounded Edges, and Common settings, see General Truelight Material Settings.