Lights
VRED supports an assortment of lights, such as delta (point, spot, and directional) and area and object (disc, rectangular, and spherical). Light textures, HDR and LDR image-based lighting, as well as skylight environments and IES light profiels are also supported. For Pro users, there's support for rayfile visualization (Plain ASCII, Osram ASCII & ray file format, LucidShape ASCII, binary & spectral ray file format, Speos ASCII & ray file format (RAY_SPEOS10 & RAY_SPEOS20)).
VRED supports an assortment of lights, such as delta (point, spot, and directional) and area and object (disc, rectangular, and spherical). Light textures, HDR and LDR image-based lighting, as well as skylight environments and IES light profiels are also supported. For Pro users, there's support for rayfile visualization (Plain ASCII, Osram ASCII & ray file format, LucidShape ASCII, binary & spectral ray file format, Speos ASCII & ray file format (RAY_SPEOS10 & RAY_SPEOS20)).
For videos on the Light Editor, the different lights, and using HDR Light Studio, visit Lighting.
For light baking, see Working with Bake Light and Shadows
For vertex- vs texture-based approach, see the following:
For creating lights, see How to Create a Light
For overview of different light sources and according settings (Spotlight, Area Lights, IES, Geometry Lights (Incandescence)), see Lights
For videos on the Light Editor, the different lights, and using HDR Light Studio, visit