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Rendering Enhancements (2026.2)

Find support for an option that enhances visual quality at native resolution and only denoises and antialiases, the reduction of faceting to hide low tessellation when using subsurface scattering, and more.

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Reduced Faceting

We reduced faceting to hide low tessellation when using subsurface scattering, where light intensity rapidly decreases as it penetrates and scatters within a material.

2026 2026.2
Low tessellation when using subsurface scattering Fixed low tessellation when using subsurface scattering wby reducing faceting

DLAA

We added DLAA (Deep Learning Anti-Aliasing) mode, as an alternative to the DLSS quality options. DLAA focuses on enhancing visual quality at native resolution and only denoises and antialiases. It employs AI to produce detailed frames without upscaling, which requires greater processing power. However, with a powerful NVIDIA RTX GPU, DLAA can provide superior image quality at all resolutions.

BRDF

We removed support for 6.0 and 2014 BRDF models and now only support the latest BRDF model (GGX), as it is the only model supported in Vulkan. An informational dialog appears and the BRDF model is automatically converted. As a result of this change, the BRDF Behavior option was removed from Render Settings and the BRDF Behavior and Update BRDF Behavior from File options from the Render Settings preferences.

Use All Available CPU Cores

This option enables VRED to use all available CPU cores used for raytracing. When enabled, Number of Cores is disabled, as VRED will use whatever is available. Find this in the Render Settings > General Settings > Options section.

Alpha Channel Dithering

We added dithering to the alpha channel for MR to reduce banding on shadow materials.

Example of banding

Image of banding

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