Pull vertices to a target body
Learn how to use the Pull tool in the Form contextual environment to manage the location of control vertices relative to a target body in Fusion.
In the Form contextual environment, click Modify > Pull.
The Pull dialog displays.
In the canvas, select T-Spline Vertices to pull towards a target.
In the dialog, select a Target Select option to specify how target bodies are determined:
- Auto: Vertices are moved to the nearest target body.
- Select Targets: Enables the selection of target bodies.
In the canvas, select geometry to use as Targets.
The vertices snap to the target geometry.
In the dialog, select a Pull Type:
- Control Points: Control vertices are moved to the target.
- Surface Points: Surface points are moved to the target.
The pulled T-Spline body displays in the canvas.
Tips
- For best results, make sure your T-Spline vertices are close to the target body so that the vertices can snap to the surface without any interference.
- Set Display Mode to Box to see the control points.
- Set the Display Mode to Smooth to see surface points.