Move Feature API Sample
Description
Demonstrates creating a new move feature.
Code Samples
import adsk.core, adsk.fusion, traceback
def run(context):
ui = None
try:
app = adsk.core.Application.get()
ui = app.userInterface
# Create a document.
doc = app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType)
product = app.activeProduct
design = adsk.fusion.Design.cast(product)
# Get the root component of the active design.
rootComp = design.rootComponent
features = rootComp.features
# Create sketch circle on the xz plane.
sketches = rootComp.sketches
sketch = sketches.add(rootComp.xZConstructionPlane)
sketchCircles = sketch.sketchCurves.sketchCircles
centerPoint = adsk.core.Point3D.create(0, 0, 0)
sketchCircles.addByCenterRadius(centerPoint, 10)
centerPoint = adsk.core.Point3D.create(15, 5, 0)
sketchCircles.addByCenterRadius(centerPoint, 4)
# Create a collection of entities for extrude
profiles = adsk.core.ObjectCollection.create()
profiles.add(sketch.profiles.item(0))
profiles.add(sketch.profiles.item(1))
# Create a cylinder with ExtrudeFeature using the profile above.
extrudeFeats = features.extrudeFeatures
extrudeFeature = extrudeFeats.addSimple(profiles,
adsk.core.ValueInput.createByReal(2.0),
adsk.fusion.FeatureOperations.NewBodyFeatureOperation)
# Create a collection of entities for move
bodies = adsk.core.ObjectCollection.create()
bodies.add(extrudeFeature.bodies.item(0))
# Create a transform to do move
vector = adsk.core.Vector3D.create(0.0, 10.0, 0.0)
transform = adsk.core.Matrix3D.create()
transform.translation = vector
# Create a move feature
moveFeats = features.moveFeatures
moveFeatureInput = moveFeats.createInput2(bodies)
moveFeatureInput.defineAsFreeMove(transform)
moveFeats.add(moveFeatureInput)
except:
if ui:
ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
#include <Core/Application/Application.h>
#include <Core/Application/Documents.h>
#include <Core/Application/Document.h>
#include <Core/Application/Product.h>
#include <Core/Application/ObjectCollection.h>
#include <Core/Application/ValueInput.h>
#include <Core/Geometry/Point3D.h>
#include <Core/Geometry/Vector3D.h>
#include <Core/Geometry/Matrix3D.h>
#include <Core/UserInterface/UserInterface.h>
#include <Fusion/BRep/BRepBodies.h>
#include <Fusion/BRep/BRepBody.h>
#include <Fusion/Sketch/SketchCircle.h>
#include <Fusion/Fusion/Design.h>
#include <Fusion/Components/Component.h>
#include <Fusion/Construction/ConstructionPlane.h>
#include <Fusion/Features/Features.h>
#include <Fusion/Features/ExtrudeFeature.h>
#include <Fusion/Features/ExtrudeFeatures.h>
#include <Fusion/Features/MoveFeatures.h>
#include <Fusion/Features/MoveFeature.h>
#include <Fusion/Features/MoveFeatureInput.h>
#include <Fusion/Sketch/Profile.h>
#include <Fusion/Sketch/Profiles.h>
#include <Fusion/Sketch/Sketch.h>
#include <Fusion/Sketch/Sketches.h>
#include <Fusion/Sketch/SketchCurves.h>
#include <Fusion/Sketch/SketchCircles.h>
#include <Fusion/Sketch/SketchPoint.h>
#include <Fusion/Sketch/SketchPoints.h>
using namespace adsk::core;
using namespace adsk::fusion;
Ptr<UserInterface> ui;
extern "C" XI_EXPORT bool run(const char* context)
{
Ptr<Application> app = Application::get();
if (!app)
return false;
ui = app->userInterface();
if (!ui)
return false;
Ptr<Documents> documents = app->documents();
if (!documents)
return false;
Ptr<Document> doc = documents->add(DocumentTypes::FusionDesignDocumentType);
if (!doc)
return false;
Ptr<Product> product = app->activeProduct();
if (!product)
return false;
Ptr<Design> design = product;
if (!design)
return false;
// Get the root component of the active design
Ptr<Component> rootComp = design->rootComponent();
if (!rootComp)
return false;
// Create sketch circle on the xz plane.
Ptr<Sketches> sketches = rootComp->sketches();
if (!sketches)
return false;
Ptr<Sketch> sketch = sketches->add(rootComp->xZConstructionPlane());
if (!sketch)
return false;
Ptr<SketchCurves> sketchCurves = sketch->sketchCurves();
if (!sketchCurves)
return false;
Ptr<SketchCircles> sketchCircles = sketchCurves->sketchCircles();
if (!sketchCircles)
return false;
Ptr<Point3D> centerPoint = Point3D::create(0, 0, 0);
if (!centerPoint)
return false;
Ptr<SketchCircle> sketchCircle = sketchCircles->addByCenterRadius(centerPoint, 10);
if (!sketchCircle)
return false;
centerPoint = Point3D::create(15, 5, 0);
if (!centerPoint)
return false;
sketchCircle = sketchCircles->addByCenterRadius(centerPoint, 4);
if (!sketchCircle)
return false;
// Create a collection of entities for extrude
Ptr<ObjectCollection> profiles = ObjectCollection::create();
if (!profiles)
return false;
Ptr<Profiles> sketchProfiles = sketch->profiles();
if (!sketchProfiles)
return false;
Ptr<Profile> sketchProfile = sketchProfiles->item(0);
if (!sketchProfile)
return false;
profiles->add(sketchProfile);
sketchProfile = sketchProfiles->item(1);
if (!sketchProfile)
return false;
profiles->add(sketchProfile);
// Create two cylinders with ExtrudeFeature using the profiles above.
Ptr<Features> features = rootComp->features();
if (!features)
return false;
Ptr<ExtrudeFeatures> extrudeFeats = features->extrudeFeatures();
if (!extrudeFeats)
return false;
Ptr<ValueInput> distance = adsk::core::ValueInput::createByReal(2.0);
if (!distance)
return false;
Ptr<ExtrudeFeature> extrudeFeature =
extrudeFeats->addSimple(profiles, distance, adsk::fusion::FeatureOperations::NewBodyFeatureOperation);
// Create a collection of entities for move
Ptr<BRepBodies> brepBodies = extrudeFeature->bodies();
if (!brepBodies)
return false;
Ptr<BRepBody> brepBody = brepBodies->item(0);
if (!brepBody)
return false;
Ptr<ObjectCollection> entities1 = adsk::core::ObjectCollection::create();
if (!entities1)
return false;
entities1->add(brepBody);
// Create a transform to do move
Ptr<Vector3D> vector = adsk::core::Vector3D::create(0.0, 10.0, 0.0);
if (!vector)
return false;
Ptr<Matrix3D> transform = adsk::core::Matrix3D::create();
if (!transform)
return false;
transform->translation(vector);
// Create a move feature
Ptr<MoveFeatures> moveFeats = features->moveFeatures();
if (!moveFeats)
return false;
Ptr<MoveFeatureInput> moveFeatureInput = moveFeats->createInput2(entities1);
if (!moveFeatureInput)
return false;
moveFeatureInput->defineAsFreeMove(transform);
Ptr<MoveFeature> moveFeature = moveFeats->add(moveFeatureInput);
if (!moveFeature)
return false;
return true;
}