Joints Object
Derived from:
Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Components/Joints.h>
Description
The collection of joints in this component. This provides access to all existing joints and supports the ability to create new joints.
Methods
add |
Creates a new joint. |
classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
createInput |
Creates a JointInput object, which is the API equivalent to the Joint command dialog. You you use methods and properties on the returned class to set the desired options, similar to providing input and setting options in the Joint command dialog. Once the settings are defined you call the Joints.add method passing in the JointInput object to create the actual joint. |
item |
Function that returns the specified joint using an index into the collection. |
itemByName |
Function that returns the specified joint using a name. |
Properties
count |
Returns number of joints in the collection. |
isValid |
Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType |
This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.
It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
Accessed From
Component.joints,
FlatPatternComponent.joints
Samples
Version
Introduced in version July 2015