ConstructionPointInput.setByPoint Method
Parent Object:
ConstructionPointInputDefined in namespace "adsk::fusion" and the header file is <Fusion/Construction/ConstructionPointInput.h>
Description
This input method is for creating a construction point on the specified point or vertex. The point can be either a B-Rep vertex, SketchPoint, or a Point3D object.
Providing a Point3D object is only valid when working in the direct edit modeling mode. This is not valid when working in the parametric modeling mode and will fail.
Even when providing a B-Rep vertex, or SketchPoint the result will be non-parametric if the parent component is a direct edit component.
Syntax
"constructionPointInput_var" is a variable referencing a ConstructionPointInput object.returnValue = constructionPointInput_var.setByPoint(point)
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"constructionPointInput_var" is a variable referencing a ConstructionPointInput object.
#include <Fusion/Construction/ConstructionPointInput.h>
returnValue = constructionPointInput_var->setByPoint(point);
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Return Value
boolean |
Returns true if the creation of the ConstructionPointInput is successful. |
Parameters
point |
Base |
A B-Rep vertex, SketchPoint, or Point object |
Samples
Version
Introduced in version August 2014