ProjectedTextureMapControl.projectedTextureMapType Property
Parent Object:
ProjectedTextureMapControlDefined in namespace "adsk::core" and the header file is <Core/Materials/ProjectedTextureMapControl.h>
Description
Gets and sets how the texture map is being applied onto the body.
Syntax
"projectedTextureMapControl_var" is a variable referencing a ProjectedTextureMapControl object.
# Get the value of the property. propertyValue = projectedTextureMapControl_var.projectedTextureMapType
# Set the value of the property. projectedTextureMapControl_var.projectedTextureMapType = propertyValue
|
"projectedTextureMapControl_var" is a variable referencing a ProjectedTextureMapControl object.
#include <Core/Materials/ProjectedTextureMapControl.h>
// Get the value of the property. ProjectedTextureMapTypes propertyValue = projectedTextureMapControl_var->projectedTextureMapType();
// Set the value of the property, where value_var is a ProjectedTextureMapTypes. bool returnValue = projectedTextureMapControl_var->projectedTextureMapType(value_var);
|
Property Value
This is a read/write property whose value is a
ProjectedTextureMapTypes.
Version
Introduced in version March 2022