AsBuiltJoints Object
Derived from:
Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Components/AsBuiltJoints.h>
Description
The collection of as-built joints in this component. This provides access to all existing as-built joints and supports the ability to create new as-built joints.
Methods
add |
Creates a new as-built joint. |
classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
createInput |
Creates an AsBuiltJointInput object which is used to collect all of the information needed to create an as-built joint. This object is equivalent to the as-built joint dialog in the user-interface in that it doesn't represent an actual joint but just the information needed to create an as-built joint. Once this is fully defined the add method can be called, passing this object in to create the actual joint. |
item |
Function that returns the specified as-built joint using an index into the collection. |
itemByName |
Function that returns the specified as-built joint using a name. |
Properties
count |
Returns number of joint origins in the collection. |
isValid |
Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType |
This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.
It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
Accessed From
Component.asBuiltJoints,
FlatPatternComponent.asBuiltJoints
Samples
Version
Introduced in version September 2015