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Create bodies

Learn how to create bodies within components as primitives or from sketches in a Fusion design.

Create a primitive body

In the Design workspace, you can access the primitive commands from the Create panel in the following locations:

  • On the Solid tab
  • On the Surface tab (Direct Modeling mode only)
  • In the Form contextual environment
  1. In the browser, locate the component where you want to create the body.

  2. Click the radio button next to the component to activate it.

  3. Click to expand the Create panel.

  4. Select a primitive command:

    • Box
    • Cylinder
    • Sphere
    • Torus
    • Coil
    • Plane
    • Quadball
  5. Select a plane.

  6. Place the geometry for the base of the primitive.

    The command's dialog displays.

  7. In the dialog, set Operation to New Body.

  8. Adjust any additional settings to define the shape and size of the primitive.

  9. Click OK.

Create a body from a sketch

In the Design workspace, you can access the commands to create bodies from sketch curves or profiles from the Create panel in the following locations:

  • On the Solid tab
  • On the Surface tab
  • In the Form contextual environment
  1. In the browser, locate the component where you want to create the body.

  2. Click the radio button next to the component to activate it.

  3. Create a sketch.

  4. Click to expand the Create panel.

  5. Select a command that can create a body from the selected sketch geometry. For example:

    • Extrude

    • Revolve

    • Sweep

    • Loft

      The command's dialog displays.

  6. In the dialog, set Operation to New Body.

  7. Select the sketch curve or profile.

  8. Adjust any additional settings to define the shape and size of the body.

  9. Click OK.

binocular bodies example

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