HoleFeatureInput.setPositionByPoint Method
Parent Object:
HoleFeatureInputDefined in namespace "adsk::fusion" and the header file is <Fusion/Features/HoleFeatureInput.h>
Description
Defines the position of a the hole using a point. The point can be a vertex on the face or it can be a Point3D object to define any location on the face. If a Point3D object is provided it will be projected onto the plane along the planes normal. The orientation of the hole is defined by the planar face or construction plane. If a vertex is used, the position of the hole is associative to that vertex. If a Point3D object is used the position of the hole is not associative.
Syntax
"holeFeatureInput_var" is a variable referencing a HoleFeatureInput object.returnValue = holeFeatureInput_var.setPositionByPoint(planarEntity, point)
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"holeFeatureInput_var" is a variable referencing a HoleFeatureInput object.
#include <Fusion/Features/HoleFeatureInput.h>
returnValue = holeFeatureInput_var->setPositionByPoint(planarEntity, point);
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Return Value
boolean |
Returns true if successful. |
Parameters
planarEntity |
Base |
The planar BRepFace or ConstructionPlane object that defines the orientation of the hole. The natural direction of the hole will be opposite the normal of the face or construction plane. |
point |
Base |
A Point3D object or vertex that defines the position of the hole. The point will be projected onto the plane along the normal of the plane. |
Version
Introduced in version August 2014