AssemblyConstraintInput Object 
Derived from: Base Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/Components/AssemblyConstraintInput.h>
This functionality is provided as a preview
of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the
Fusion API and Scripts forum.
Because this is a preview of future functionality, there is the possibility that it will change, which will possibly
break any existing programs that use this functionality. Because of that, you should never deliver any programs that use
any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.
Description
Defines all of the information required to create a new assembly constraint. This object provides equivalent functionality to the Assembly Relationships command dialog in that it gathers the required information to create an assembly constraint.Methods
Name | Description |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
Properties
Name | Description |
geometricRelationships | Returns the collection object used to define the geometric relationships that the constraints will be inferred from. A geometric relationship defines a pair of entities, if the relationships is flipped, and the offset or angle value. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |