Matrix3D.setToAlignCoordinateSystems Method
Parent Object:
Matrix3DDefined in namespace "adsk::core" and the header file is <Core/Geometry/Matrix3D.h>
Description
Sets this matrix to be the matrix that maps from the 'from' coordinate system to the 'to' coordinate system.
Syntax
"matrix3D_var" is a variable referencing a Matrix3D object.returnValue = matrix3D_var.setToAlignCoordinateSystems(fromOrigin, fromXAxis, fromYAxis, fromZAxis, toOrigin, toXAxis, toYAxis, toZAxis)
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"matrix3D_var" is a variable referencing a Matrix3D object.
#include <Core/Geometry/Matrix3D.h>
returnValue = matrix3D_var->setToAlignCoordinateSystems(fromOrigin, fromXAxis, fromYAxis, fromZAxis, toOrigin, toXAxis, toYAxis, toZAxis);
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Return Value
boolean |
Returns true if successful. |
Parameters
fromOrigin |
Point3D |
The origin point of the from coordinate system. |
fromXAxis |
Vector3D |
The x axis direction of the from coordinate system. |
fromYAxis |
Vector3D |
The y axis direction of the from coordinate system. |
fromZAxis |
Vector3D |
The z axis direction of the from coordinate system. |
toOrigin |
Point3D |
The origin point of the to coordinate system. |
toXAxis |
Vector3D |
The x axis direction of the to coordinate system. |
toYAxis |
Vector3D |
The y axis direction of the to coordinate system. |
toZAxis |
Vector3D |
The z axis direction of the to coordinate system. |
Version
Introduced in version August 2014