ControllerConfigurationMachineElement Object
Derived from: MachineElement ObjectDefined in namespace "adsk::cam" and the header file is <Cam/Machine/ControllerConfigurationMachineElement.h>
Description
Machine element representing controller settings for kinematics.Methods
Name | Description |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
staticTypeId | Identifying name for all elements of this type. Pass this to the itemByType or itemById methods of MachineElements to filter to elements of this type. |
Properties
Name | Description |
axisConfigurations | Gets the collection of axis configuration objects. |
elementId | Identifier for this element. Unique within an element type. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
maxBlockProcessingSpeed | Maximum block processing rate for the controller. |
maxNormalSpeed | Global maximum non-rapid linear motion speed. Units are cm/s. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
typeId | Identifier for this type of machine element. |