MeshManager Object
Derived from: Base ObjectDefined in namespace "adsk::fusion" and the header file is <Fusion/MeshData/MeshManager.h>
Description
Provides access to meshes that approximate a B-Rep and T-Spline.Methods
Name | Description |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
createMeshCalculator | Creates a new MeshCalculator which is used to calculate new triangular meshes based on various parameters that control the calculation. |
Properties
Name | Description |
displayMeshes | Returns a collection that provides access to all of the existing display meshes. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
parent | Returns the parent BRepBody, BRepFace, BRepLump, BRepShell, SculptBody, or SculptFace object. |