NurbsSurface Object
Derived from: Surface ObjectDefined in namespace "adsk::core" and the header file is <Core/Geometry/NurbsSurface.h>
Description
Transient NURBS surface. A transient NURBS surface is not displayed or saved in a document. A transient NURBS surface is used as a wrapper to work with raw NURBS surface information. A transient NURBS surface is bounded by it's natural boundaries and does not support the definition of arbitrary boundaries. A NURBS surface is typically obtained from a BREPFace object, which does have boundary information. They are created statically using the create method of the NurbsSurface class.Methods
Name | Description |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
copy | Creates and returns an independent copy of this NurbsSurface object. |
create | Creates a transient NURBS surface object. |
getData | Gets the data that defines the NURBS surface. |
set | Sets the data that defines the NURBS surface. |
transformBy | Updates this surface by transforming it with a given input matrix. |
Properties
Name | Description |
controlPointCountU | Gets the number of control points in the U direction. |
controlPointCountV | Gets the number of control points in the V direction. |
controlPoints | Gets an array of control points from the surface. |
degreeU | Gets the degree in the U direction. |
degreeV | Gets the degree in the V direction. |
evaluator | Returns the surface evaluator. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
knotCountU | Gets the knot count in the U direction. |
knotCountV | Gets thekKnot count in the V direction. |
knotsU | Get the knot vector from the U direction. |
knotsV | Get the knot vector from the V direction |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
propertiesU | Gets the properties (NurbsSurfaceProperties) of the surface in the U direction. |
propertiesV | Gets the properties (NurbsSurfaceProperties) of the surface in the V direction. |
surfaceType | Returns the surface type. |