Command.keyUp Event
Parent Object:
CommandDefined in namespace "adsk::core" and the header file is <Core/UserInterface/Command.h>
Description
Gets an event that is fired when a key on the keyboard goes up.
Syntax
-------- Import ---------
# Import fusion360utils folder, which includes event_utils.py. from ...lib import fusion360utils as futil
-------- Global variables ---------
# Global variable used to maintain a reference to all event handlers. local_handlers = []
-------- Connect the handler to the event. ---------
# "command_var" is a variable referencing a Command object. # "command_keyUp" is the event handler function. futil.add_handler(command_var.keyUp, command_keyUp, local_handlers=local_handlers)
-------- Event handler function definition ---------
# Event handler for the keyUp event. def command_keyUp(args: adsk.core.KeyboardEventArgs): # Code to react to the event. app.log('In command_keyUp event handler.')
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-------- Global variables ---------
# Global variable used to maintain a reference to all event handlers. handlers = []
-------- Connect the handler to the event. ---------
# "command_var" is a variable referencing a Command object. # "MyKeyUpHandler" is the name of the class that handles the event. onKeyUp = MyKeyUpHandler() command_var.keyUp.add(onKeyUp) handlers.append(onKeyUp)
-------- Event handler class definition ---------
# Event handler for the keyUp event. class MyKeyUpHandler(adsk.core.KeyboardEventHandler): def __init__(self): super().__init__() def notify(self, args: adsk.core.KeyboardEventArgs): # Code to react to the event. app.log('In MyKeyUpHandler event handler.')
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--------- Required include files. ---------
#include <Core/UserInterface/Command.h> #include <Core/UserInterface/KeyboardEvent.h> #include <Core/UserInterface/KeyboardEventHandler.h> #include <Core/UserInterface/KeyboardEventArgs.h>
--------- Event handler class definition and global declaration. ---------
// Event handler for the keyUp event. class MyKeyUpEventHandler : public adsk::core::KeyboardEventHandler { public: void notify(const Ptr<KeyboardEventArgs>& eventArgs) override { // Code to react to the event. ui->messageBox("In MyKeyUpEventHandler event handler."); } } _keyUp;
--------- Connect the handler to the event. ---------
// "command_var" is a variable referencing a Command object. // Connect the handler function to the event. Ptr<KeyboardEvent> keyUpEvent = command_var->keyUp(); if (!keyUpEvent) return;
bool isOk = keyUpEvent->add(&_keyUp); if (!isOk) return;
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Property Value
This is an event property that returns a
KeyboardEvent.
Version
Introduced in version August 2014