Matrix3D.setWithCoordinateSystem Method
Parent Object:
Matrix3DDefined in namespace "adsk::core" and the header file is <Core/Geometry/Matrix3D.h>
Description
Sets the matrix based on the components of a coordinate system.
Syntax
"matrix3D_var" is a variable referencing a Matrix3D object.returnValue = matrix3D_var.setWithCoordinateSystem(origin, xAxis, yAxis, zAxis)
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"matrix3D_var" is a variable referencing a Matrix3D object.
#include <Core/Geometry/Matrix3D.h>
returnValue = matrix3D_var->setWithCoordinateSystem(origin, xAxis, yAxis, zAxis);
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Return Value
boolean |
Returns true if successful. |
Parameters
origin |
Point3D |
The origin point of the coordinate system. |
xAxis |
Vector3D |
The x axis direction of the coordinate system. |
yAxis |
Vector3D |
The y axis direction of the coordinate system. |
zAxis |
Vector3D |
The z axis direction of the coordinate system. |
Version
Introduced in version August 2014