RevolveFeatureInput.isSolid Property
Parent Object:
RevolveFeatureInputDefined in namespace "adsk::fusion" and the header file is <Fusion/Features/RevolveFeatureInput.h>
Description
Specifies if the revolution should be created as a solid or surface. If it's a surface then there aren't any end caps and it's open. This is initialized to true so a solid will be created if it's not changed.
Syntax
"revolveFeatureInput_var" is a variable referencing a RevolveFeatureInput object.
# Get the value of the property. propertyValue = revolveFeatureInput_var.isSolid
# Set the value of the property. revolveFeatureInput_var.isSolid = propertyValue
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"revolveFeatureInput_var" is a variable referencing a RevolveFeatureInput object.
#include <Fusion/Features/RevolveFeatureInput.h>
// Get the value of the property. boolean propertyValue = revolveFeatureInput_var->isSolid();
// Set the value of the property, where value_var is a boolean. bool returnValue = revolveFeatureInput_var->isSolid(value_var);
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Property Value
This is a read/write property whose value is a boolean.
Version
Introduced in version March 2015