SplitBodyFeature.splitBodies Property
Parent Object:
SplitBodyFeatureDefined in namespace "adsk::fusion" and the header file is <Fusion/Features/SplitBodyFeature.h>
Description
Gets and sets the input solid or open bodies that are split.
To use this property, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
Syntax
"splitBodyFeature_var" is a variable referencing a SplitBodyFeature object.
# Get the value of the property. propertyValue = splitBodyFeature_var.splitBodies
# Set the value of the property. splitBodyFeature_var.splitBodies = propertyValue
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"splitBodyFeature_var" is a variable referencing a SplitBodyFeature object.
#include <Fusion/Features/SplitBodyFeature.h>
// Get the value of the property. Ptr<ObjectCollection> propertyValue = splitBodyFeature_var->splitBodies();
// Set the value of the property, where value_var is an ObjectCollection. bool returnValue = splitBodyFeature_var->splitBodies(value_var);
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Property Value
This is a read/write property whose value is an
ObjectCollection.
Version
Introduced in version June 2015