KinematicsMachineElement Object
Derived from: MachineElement ObjectDefined in namespace "adsk::cam" and the header file is <Cam/Machine/KinematicsMachineElement.h>
Description
Machine element representing the machine's kinematics tree.Methods
| Name | Description |
| classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| staticTypeId | Identifying name for all elements of this type. Pass this to the itemByType or itemById methods of MachineElements to filter to elements of this type. |
Properties
| Name | Description |
| elementId | Identifier for this element. Unique within an element type. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| parts | Get the root parts collection. |
| typeId | Identifier for this type of machine element. |
