CustomGraphicsBasicMaterialColorEffect.specularColor Property
Parent Object:
CustomGraphicsBasicMaterialColorEffectDefined in namespace "adsk::fusion" and the header file is <Fusion/Graphics/CustomGraphicsBasicMaterialColorEffect.h>
Description
Gets and sets the specularColor associated with this CustomGraphicsBasicMaterialColorEffect object. The specular color is the color of reflected light (highlights) as it is reflected off of a shiny surface. This is commonly white or a lighter shade of the emissive color.
Syntax
"customGraphicsBasicMaterialColorEffect_var" is a variable referencing a CustomGraphicsBasicMaterialColorEffect object.
# Get the value of the property. propertyValue = customGraphicsBasicMaterialColorEffect_var.specularColor
# Set the value of the property. customGraphicsBasicMaterialColorEffect_var.specularColor = propertyValue
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"customGraphicsBasicMaterialColorEffect_var" is a variable referencing a CustomGraphicsBasicMaterialColorEffect object.
#include <Fusion/Graphics/CustomGraphicsBasicMaterialColorEffect.h>
// Get the value of the property. Ptr<Color> propertyValue = customGraphicsBasicMaterialColorEffect_var->specularColor();
// Set the value of the property, where value_var is a Color. bool returnValue = customGraphicsBasicMaterialColorEffect_var->specularColor(value_var);
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Property Value
This is a read/write property whose value is a
Color.
Version
Introduced in version September 2017